Void Unleashing
Spell Normal

Void Unleashing

  • Archetype:
  • Void

  • View:
  • 1646




Reveal 1 "Shaddoll" card in your hand; add 2 "Shaddoll" cards from your Deck to your hand of different types (Monster, Spell, or Trap) from the revealed card and each other, then discard 1 card. You can banish this card from your GY; add 1 "Infernoid" monster from your Deck or GY your hand. You can only use each effect of "Void Liberation" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
59± 6/ 100
Power Score
Intrinsic 58
Deck 60

Void Unleashing — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 60 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

The card reliably converts a Shaddoll in hand into two Shaddoll cards of different types, a net +1 card after its own discard, and its graveyard banish adds a second Infernoid search. That resource and search value carries most of the score. It has no interaction and cannot be material, so those axes stay near zero, and its archetype-locked text limits portability. High deck counts (400 of 400 decks, 3 copies in 305) confirm it is a standard Shaddoll staple, not evidence of extra power.

Axis scores

Axis Score Evidence
Accessibility 72 Live only when a Shaddoll is already in hand, but 215 of 400 decks are Shaddoll and 96.5% of decks also run Shaddoll Fusion (observed).
Combo & Conversion 58 Text describes a two-card Shaddoll search that feeds the engine; no combo boards were supplied, so this is text-only inference (inferred).
Resource Economy 80 Searches two Shaddoll cards and discards one, a net +1 card, and the graveyard banish adds an Infernoid monster from Deck or GY at no hand cost (verified).
Effect & Interaction 5 A pure search spell with no negation, removal, or opponent-facing effect (verified).
Material Utility 2 A Spell card cannot be used as material, so the body gives no material value (verified).
Resilience & Flexibility 58 The graveyard banish effect still works after the card leaves the hand, which gives a second use, but a hand-based interruption can stop the initial play (inferred).
Deck-Building Efficiency 62 Runs at a typical 3 copies with no garnet or lock text, but it only works in Shaddoll-based decks, so it reduces deck flexibility (observed and verified).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two-card Shaddoll search that nets +1 card after its own discard
  • Graveyard banish gives a second, zone-independent Infernoid search
  • Standard 3-copy staple in 305 of 400 sampled decks and 75% inclusion in the Shaddoll usage statistics

Weaknesses

  • Dead in hand without a Shaddoll card to reveal
  • No negation, removal, or other opponent interaction
  • Cannot be material, so it has no body value
  • Text is tied to Shaddoll, which limits use outside that engine

Counters / choke points

  • Hand disruption that stops the initial reveal (general inference, not from evidence)
  • Graveyard hate that removes the banish-for-Infernoid route (general inference, not from evidence)

Best use

Searcher: two-card Shaddoll search with a discard, plus a graveyard banish that adds an Infernoid monster. Decks: Shaddoll. Suggested copies: 3.

Evidence & gaps

  • Verified: Searches two Shaddoll cards of different types from Deck after revealing a Shaddoll in hand, then discards one card; Graveyard banish adds one Infernoid monster from Deck or GY to hand; Spell card, so it cannot be used as material and has no opponent interaction; 400 of 400 sampled decks run it, average 2.6 copies
  • Observed: 96.5% co-occurrence with Shaddoll Fusion across sampled decks; Usage statistics show 75% inclusion in the Shaddoll (556) archetype at typical 3 copies; 91% of sampled decks use gameplay type 7
  • Inferred: Primary role is Searcher/Tutor, because the main effect is a two-card deck search; Net card advantage is +1 after the self-discard; Graveyard banish gives a second use that survives hand disruption
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token supplied, so 3 copies (unlimited) is assumed The once-per-turn clause refers to "Void Liberation", which does not match the card name "Void Unleashing"; the text may be a misprint, so the timing is treated as unverified











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