Spell
NormalVoid Unleashing
Archetype:
Void
View:
1646
Reveal 1 "Shaddoll" card in your hand; add 2 "Shaddoll" cards from your Deck to your hand of different types (Monster, Spell, or Trap) from the revealed card and each other, then discard 1 card. You can banish this card from your GY; add 1 "Infernoid" monster from your Deck or GY your hand. You can only use each effect of "Void Liberation" once per turn.
Void Unleashing — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 60 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion
Why it scores here
The card reliably converts a Shaddoll in hand into two Shaddoll cards of different types, a net +1 card after its own discard, and its graveyard banish adds a second Infernoid search. That resource and search value carries most of the score. It has no interaction and cannot be material, so those axes stay near zero, and its archetype-locked text limits portability. High deck counts (400 of 400 decks, 3 copies in 305) confirm it is a standard Shaddoll staple, not evidence of extra power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Live only when a Shaddoll is already in hand, but 215 of 400 decks are Shaddoll and 96.5% of decks also run Shaddoll Fusion (observed). |
| Combo & Conversion | 58 | Text describes a two-card Shaddoll search that feeds the engine; no combo boards were supplied, so this is text-only inference (inferred). |
| Resource Economy | 80 | Searches two Shaddoll cards and discards one, a net +1 card, and the graveyard banish adds an Infernoid monster from Deck or GY at no hand cost (verified). |
| Effect & Interaction | 5 | A pure search spell with no negation, removal, or opponent-facing effect (verified). |
| Material Utility | 2 | A Spell card cannot be used as material, so the body gives no material value (verified). |
| Resilience & Flexibility | 58 | The graveyard banish effect still works after the card leaves the hand, which gives a second use, but a hand-based interruption can stop the initial play (inferred). |
| Deck-Building Efficiency | 62 | Runs at a typical 3 copies with no garnet or lock text, but it only works in Shaddoll-based decks, so it reduces deck flexibility (observed and verified). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Two-card Shaddoll search that nets +1 card after its own discard
- Graveyard banish gives a second, zone-independent Infernoid search
- Standard 3-copy staple in 305 of 400 sampled decks and 75% inclusion in the Shaddoll usage statistics
Weaknesses
- Dead in hand without a Shaddoll card to reveal
- No negation, removal, or other opponent interaction
- Cannot be material, so it has no body value
- Text is tied to Shaddoll, which limits use outside that engine
Counters / choke points
- Hand disruption that stops the initial reveal (general inference, not from evidence)
- Graveyard hate that removes the banish-for-Infernoid route (general inference, not from evidence)
Best use
Searcher: two-card Shaddoll search with a discard, plus a graveyard banish that adds an Infernoid monster. Decks: Shaddoll. Suggested copies: 3.
Evidence & gaps
- Verified: Searches two Shaddoll cards of different types from Deck after revealing a Shaddoll in hand, then discards one card; Graveyard banish adds one Infernoid monster from Deck or GY to hand; Spell card, so it cannot be used as material and has no opponent interaction; 400 of 400 sampled decks run it, average 2.6 copies
- Observed: 96.5% co-occurrence with Shaddoll Fusion across sampled decks; Usage statistics show 75% inclusion in the Shaddoll (556) archetype at typical 3 copies; 91% of sampled decks use gameplay type 7
- Inferred: Primary role is Searcher/Tutor, because the main effect is a two-card deck search; Net card advantage is +1 after the self-discard; Graveyard banish gives a second use that survives hand disruption
- Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token supplied, so 3 copies (unlimited) is assumed The once-per-turn clause refers to "Void Liberation", which does not match the card name "Void Unleashing"; the text may be a misprint, so the timing is treated as unverified






